Having run a small business for almost 8 years I can fully understand and appreciate how important communities of practice are for Indie Game Studios. It came as no surprise therefore that this topic featured in our very first module. In the past I’ve found external communities, whether they be on-line or off-line to be…
Performance for the three weeks in Sprint 3 is given in the two burndown charts below followed by the velocity report. Sprint 3 covered the period for weeks 7, 8 and 9 of the course. As you can see, I did no planning for week 7 at all. I fell off the wagon owing to…
Game jam 2 caught me by surprise. It came a week earlier than I anticipated and I was completely unprepared. Unlike the first jam where I was on the blocks and awaiting the starter’s pistol on the Wednesday, I was very late to the party and didn’t really start work until the Saturday. 25% of…
Week 8 caught me by surprise. I originally thought research would cover the technology behind game development such as AI, procedural generation or perhaps AR/VR. I was wrong. Instead, this particular section of the module would focus on something far more important: User research and the ethics associated with soliciting feedback from others. With hindsight,…
Apologies for the lack of posts recently, I’ve had to temporarily alter priorities owing to a couple of urgent issues with the day job that need resolving. Falling down the stairs last Wednesday hasn’t exactly helped either. At the time of writing I’d estimate I am about 2 weeks behind schedule and I expect this…
Controls Move — Arrow KeysJump — SpacebarFire — Left CTRL Release Notes Human population now get sick when exposed to virus and can be healed by the nurse with her vaccine. If she gets there too late, they will die. ‘Filled’ drain to stop characters falling in. Increased human population and added more virus clouds.…
Beta version: https://scaryblankpage.com/modules/development-practice/game-jam-2-beta-release/ Fall off the screen and you’re dead! Controls: Move left and right with the arrow keys Jump with Spacebar Fire with left CTRL Release Notes: Story [IGD-106] – Game Jam 2 (Falmouth) [IGD-115] – Create empty 3D project [IGD-116] – Jira-GitHub integration [IGD-123] – Create base Unity project [IGD-124] – Find Wikipedia…
Ideas generated during main game development phase of the Basalt project. Captured here so as not to be forgotten and may be implemented towards the latter stages of development Diseased human breath attack to spread virus Human states: Protected <– Normal –> Infected –> Diseased –> Dead Photo by Egor Myznik on Unsplash
The Reveal The reveal for our second game jam was very different to the first and a big surprise too. I’d expected it to be along the same lines as before: a card and a random phrase or perhaps just a random word as we had for the Unity game jam and the GitHub Game…
This morning I chose to poke my head over the parapet and decided to enter the next Grads In Games Search for a Star contest. It’s open to final year undergraduates and post graduate students alike and covers several different categories including game programming, game art, game animation and VFX. Naturally I opted for programming…
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