As we now move into the last module on the course, the dissertation project, I plan to draw on the output of the business module to further develop the VR sorcery game I was working on, making it polished and playable. The player fantasy is very simple: “I am an apprentice sorcerer. My mentor was…
In an earlier post, Open Sesame — Art of opening doors…, I discussed a method for opening doors in Unreal Engine that used lerps and easing functions to control motion. For this post, I’d like to revisit that idea and change it up to use timelines instead. The advantages of this approach are: Fewer lines…
Thank goodness for reading week! This was a welcome intermission in the main thrust of course material that was very much needed. It was far from a break though with some intense, focused effort being brought to bear on both the game development and the marketing plan. Game Development Updates Much of my attention this…
Confession: At the time of writing I’ve not yet worked my way through all the course material. Having run a small R&D department for a scientific instruments company for a few years I’m relatively comfortable with this topic already; especially as my entire department was funded by InnovateUK for the entirety of my tenure (and…
I cultivated a passion for marketing when I started my previous business. In fact, I fed and clothed my family for nearly 8 years based on my ability to get my services in front of potential clients and convert them. I also won a Best Business award back in 2014 primarily because of my marketing…
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Following on from our investigations last week into what makes a viable game, we now turned our attention to making games that appeal to players. At this point we start to cross the boundary from game design into the dark and mystical art of marketing — one of the core skills an Indie Developer needs…
Initial idea for the game I’m planning to make during the course of this module. Sorcerer’s Quest (Working Title) 1. Game Mechanics Gesture-base spell casting. Advancement: Questing –> Find magical books –> Learn Spells –> Defeat enemies –> Level up –> Questing etc. Crafting new items to use or trade using components found along the…
To kick this week’s study off, we were asked to consider two questions: What do you look for when choosing a game to buy or play? What keeps you engaged with your favourite games over a long period? My answers now are likely to be very different now to before I got married and before…
The underlying theme for this week’s study was exactly as stated in the title of this post: creating a viable game product. This involved a lot of research into why some games succeed where others fail. Perhaps unsurprisingly this isn’t just down to the game itself. In many ways this reminded me of my own…
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