For this module, I wanted to build on last year’s experiences and produce a game design where I could deliver Wow! whilst keeping very tight control on scope and feature creep. One of the issues I had with Swarm! was I simply hadn’t appreciated the volume of content I would need to produce in order…
For my game proposal I loosely followed the workflow outlined in GET GAME IDEAS – The Ultimate Guide! with a quick brainstorm to harvest and eliminate ideas (Figure 1) before elaborating on the most likely candidate (Figure 2) to explore different ideas and mechanics. Fig. 1. THORN, 2022 Initial brainstorm One of the biggest considerations when culling ideas…
This post contains a week-by-week list of references used during this module.
A deeper look in to Game Design set a new datum. The mini ideation projects from the previous module were fun to work on and I was pleased with the results but they were only ever a starting point. They were the stake in the ground that served as a marker for my ability at…
Game Name: Swarm TL;DR You are trapped in an off-world research lab. Most of the scientists are dead, killed by an escaped ‘experiment’. Your mission: locate survivors and get out, fast! Game Mechanics You are an elite, no nonsense, special forces hero who gets the job done. You must explore the research facility to locate…
For my game analysis, I chose World of Tanks from Wargaming, an on-line, multiplayer 1st/3rd person tank battle game, and quite possibly the game I’ve played the most. Game Analysis Game Mechanics This is an on-line game with two teams of 15 players. Each player commands a tank or artillery unity/self propelled gun and they…
text/x-generic footer.php ( PHP script text )