Transcript Hi, I’m Gavin, a student on the MA Indie Game Development course at Falmouth University. My father always used to say “a rut is a grave with the ends kicked in.” The trouble is, I was stuck in that rut. I was doing 100mph down a dead-end road and getting nowhere, fast! It was…
Before trying to articulate my longer term goals I wanted follow Simon Sinek’s lead to reflect on the ‘why’ — Why do I want to run a game development studio? Without doubt, some of the most rewarding software I’ve written isn’t the groundbreaking development of 3G base stations. It isn’t the software I wrote that…
As we’ve now reached the end of the first module, Development Practice, it’s time to look back not only at the past and the path I’ve walked thus far but also to reflect on the future and the journey that lies ahead. In the early years of my other blog, I used to think of…
Sprint 4 was really tough as can be seen on the three burndown charts below. So what happened? No excuses, the day job got in the way. Whereas for the first two thirds of the module I successfully managed the work-course-life balance, the last four weeks were really tough , needing some very difficult prioriy…
Like most, if not all, of my peers the endgame or this course is to use it as a springboard into the game development industry whether that be working for a studio as an employee or building and running an indie studio. My preference is for the latter. I’ve tried on many occasions over the…
For this week’s challenge I chose the maths game I wrote for the first game jam. This was a maths based game, design to help children learn their times tables and can be found here: Week 6: Game Jam Beta Release 0.1.x Ordinarily the avatars would have come first but just this once I’ll do…
With the theme of Week 10 being Agile, I felt I was in for an easy week — a chance to catch up as I’d fallen behind slightly with my studies. Agile Development is something I’ve been practising since about 2008/9. I was trained in Enterprise Agile at Symbian Software then involved in the roll-out…
As we mentioned in the last post in the Working with Agile series, stories are the main workhorses of Agile Development. Stoies are what we load into our sprints, stories are what the team works on and stories are what the team delivers once their work is complete. Delivering all the stories in an Epic…
Following on from my previous post which gave a brief overview of Agile Development, it’s now time to look at the Backlog in more detail. In particular I want to focus on the early part of the process where the development team builds the Agile Backlog from the items on the Product Roadmap. The product…
I wanted to give an overview of the Agile Development process I was trained in whilst working for Symbian Software. Because of the size of the organisation, this is more of an Enterprise Agile implementation but scales very well right down to a single team of 1. This is the first in a series of…
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