Transcript Hi, I’m Gavin, a student on the MA Indie Game Development course at Falmouth University. My father always used to say “a rut is a grave with the ends kicked in.” The trouble is, I was stuck in that rut. I was doing 100mph down a dead-end road and getting nowhere, fast! It was…
Sprint 4 was really tough as can be seen on the three burndown charts below. So what happened? No excuses, the day job got in the way. Whereas for the first two thirds of the module I successfully managed the work-course-life balance, the last four weeks were really tough , needing some very difficult prioriy…
With the theme of Week 10 being Agile, I felt I was in for an easy week — a chance to catch up as I’d fallen behind slightly with my studies. Agile Development is something I’ve been practising since about 2008/9. I was trained in Enterprise Agile at Symbian Software then involved in the roll-out…
Game jam 2 caught me by surprise. It came a week earlier than I anticipated and I was completely unprepared. Unlike the first jam where I was on the blocks and awaiting the starter’s pistol on the Wednesday, I was very late to the party and didn’t really start work until the Saturday. 25% of…
The Reveal The reveal for our second game jam was very different to the first and a big surprise too. I’d expected it to be along the same lines as before: a card and a random phrase or perhaps just a random word as we had for the Unity game jam and the GitHub Game…
Performance for the three weeks in Sprint 2 is given in the three charts below followed by the velocity report. Velocity has increased over the last two weeks owing to the game jam and I expect this to drop back slightly to around 25-30 points per week over the next week or so. It is…
Having published my concept prototype for the first game jam of the course, it’s time to reflect back over the last thirteen days to review what happened, what worked and where improvements may be made for the next round. I’ve already covered the early phases in my previous posts, Game Jam 1 – The Reveal…
As the game jam has progressed, I’ve had several ideas for new features that I could include. At the moment my main emphasis is on getting the game finished to the point I have something I can demo to my peers. These are not in the current scope so rather than allow feature creep to…
Stop Doing Keep Doing Start Doing Procrastination!!! Manage and track workload in Jira Read/research more around the subject Extra hours in day job 1 week sprints for own study Greater participation in forum discussions and Discord group TV in the evening Set theme days for sprints Blogging in the early hours of the morning Forward…
The Week 3 challenge is to reverse engineer an artefact using some of the prototyping techniques we’ve studied to produce a prototypal representation of the artefact. For this challenge I’ve chosen to look at Behavioural AI as it commonly found in simulation and survival games and prevalent in the RTS, FPS and RPG genres too.…
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