Having published my concept prototype for the first game jam of the course, it’s time to reflect back over the last thirteen days to review what happened, what worked and where improvements may be made for the next round. I’ve already covered the early phases in my previous posts, Game Jam 1 – The Reveal…
This is the beta release for my first game prototype on the IGD course and builds on the alpha version from last week. Please leave a comment below to let me know what you think if you play it. I really appreciate any and all feedback. Enter full screen mode for the best player experience…
Welcome to the alpha release of my first game on the Indie Game Development course. The theme for this game jam is available on this page. Enter full screen mode for the best player experience BTW, I’d love to hear your thoughts. Feel free to leave a comment below.
As the game jam has progressed, I’ve had several ideas for new features that I could include. At the moment my main emphasis is on getting the game finished to the point I have something I can demo to my peers. These are not in the current scope so rather than allow feature creep to…
Following on from my ICEDIP Inspiration and incubation phase I want to now turn my attention to clarifying the goal/outcome. “The main aim of the clarification phase is to discover where you are heading, to find the meaning or purpose of what you are doing” . What specifically do I want to achieve from this…
This evening saw the start of the first of two Game Jams for this module. Excitement had been building all week with a lot of chatter in the student forum and on our Discord server. I was particularly intrigued as the theme would need to serve both the Indie Game Dev course and the User…
text/x-generic footer.php ( PHP script text )