Following on from our investigations last week into what makes a viable game, we now turned our attention to making games that appeal to players. At this point we start to cross the boundary from game design into the dark and mystical art of marketing — one of the core skills an Indie Developer needs…
Initial idea for the game I’m planning to make during the course of this module. Sorcerer’s Quest (Working Title) 1. Game Mechanics Gesture-base spell casting. Advancement: Questing –> Find magical books –> Learn Spells –> Defeat enemies –> Level up –> Questing etc. Crafting new items to use or trade using components found along the…
To kick this week’s study off, we were asked to consider two questions: What do you look for when choosing a game to buy or play? What keeps you engaged with your favourite games over a long period? My answers now are likely to be very different now to before I got married and before…
This post contains a week-by-week list of references used during this module.
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