The underlying theme for this week’s study was exactly as stated in the title of this post: creating a viable game product. This involved a lot of research into why some games succeed where others fail. Perhaps unsurprisingly this isn’t just down to the game itself. In many ways this reminded me of my own…
This post analyses the past performance of two indie games. One that was considered a hit and the other a miss based primarily on sales revenue. At this point I would like to stress that I have no affiliation nor connection to the games and/or developers. This post is not intended to malign the work…
This post contains a week-by-week list of references used during this module.
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