My immediate thought on this week’s theme of narrative design was ‘How on Earth can I apply this to a pinball game?‘ After all, it’s just a case of knocking down targets and hitting ramps whilst trying to get a new high score. Hardly the next Assassin’s Creed or GTAV where the player undertakes a…
This post contains a week-by-week list of references used during this module.
This post is a live document and a repository of my current thoughts on the backstory, characters and plot for the game I am developing called Swarm! Please note the content of this post can and will change over time. It is also very likely the continuity of the story may not be consistent. If…
text/x-generic footer.php ( PHP script text )