As a long time software engineer and architect, I was more confident about this week’s content than some of the other areas we will be studying on this module. Nevertheless I was well aware there would be a steep learning curve as I had absolutely no idea how to make a pinball game. My game-plan…
This post contains a week-by-week list of references used during this module.
My reflection on week 3 of module 2 is about a week later than I would have liked. I wanted to wait until I’d achieved my primary goals so I at least had something to showcase, these being: Grey-box prototype of the game world using my own 3d assets Fully functional doors Walkable level Scene…
I first came across the concept of ‘juice’ from watching Martin Jonasson and Petri Purho’s presentation on YouTube and was very keen to try it for myself. To my surprise, it is extremely simple to implement in both Unity 3D and Unreal Engine 4 (UE4). Presumably this is also true for other game engines although…
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