When I started this blog, I needed to host it somewhere so I resurrected a dormant domain name I bought back in 2015. It was convenient, fitted with what I needed and more importantly available. Over the last few weeks I’ve really fallen in love with the name. It fits with where I am, where…
Performance for the three weeks in Sprint 2 is given in the three charts below followed by the velocity report. Velocity has increased over the last two weeks owing to the game jam and I expect this to drop back slightly to around 25-30 points per week over the next week or so. It is…
With Week 6 being Reading Week we had a somewhat easier week this week than in previous weeks. Nevertheless there was still a lot to do as the first game jam was still running and the guillotine deadline of the Wednesday Weekly Webinar was approaching on winged hooves. I’ve already written extensively about the game…
Having published my concept prototype for the first game jam of the course, it’s time to reflect back over the last thirteen days to review what happened, what worked and where improvements may be made for the next round. I’ve already covered the early phases in my previous posts, Game Jam 1 – The Reveal…
This is the beta release for my first game prototype on the IGD course and builds on the alpha version from last week. Please leave a comment below to let me know what you think if you play it. I really appreciate any and all feedback. Enter full screen mode for the best player experience…
It’s Saturday evening and almost exactly 24 hours before the submission deadline for the Unity Game Jam and I’ve decided to throw in the towel. Why? Because most of today has been a write off. In this post I want to reflect on what happened, the positives, the negatives and the improvements I’ve identified for…
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