Transcript Hi, I’m Gavin, a student on the MA Indie Game Development course at Falmouth University. My father always used to say “a rut is a grave with the ends kicked in.” The trouble is, I was stuck in that rut. I was doing 100mph down a dead-end road and getting nowhere, fast! It was…
This post defines my 18-month goals which, as of now, will take me to the summer of 2022. These goals are designed to work in harmony and act as a waypoint on the journey to my 3-year and 5-year goals that will take me to the end of 2023 and 2025 respectively. Each goal focuses…
As we’ve now reached the end of the first module, Development Practice, it’s time to look back not only at the past and the path I’ve walked thus far but also to reflect on the future and the journey that lies ahead. In the early years of my other blog, I used to think of…
Sprint 4 was really tough as can be seen on the three burndown charts below. So what happened? No excuses, the day job got in the way. Whereas for the first two thirds of the module I successfully managed the work-course-life balance, the last four weeks were really tough , needing some very difficult prioriy…
With the theme of Week 10 being Agile, I felt I was in for an easy week — a chance to catch up as I’d fallen behind slightly with my studies. Agile Development is something I’ve been practising since about 2008/9. I was trained in Enterprise Agile at Symbian Software then involved in the roll-out…
Performance for the three weeks in Sprint 3 is given in the two burndown charts below followed by the velocity report. Sprint 3 covered the period for weeks 7, 8 and 9 of the course. As you can see, I did no planning for week 7 at all. I fell off the wagon owing to…
Game jam 2 caught me by surprise. It came a week earlier than I anticipated and I was completely unprepared. Unlike the first jam where I was on the blocks and awaiting the starter’s pistol on the Wednesday, I was very late to the party and didn’t really start work until the Saturday. 25% of…
Apologies for the lack of posts recently, I’ve had to temporarily alter priorities owing to a couple of urgent issues with the day job that need resolving. Falling down the stairs last Wednesday hasn’t exactly helped either. At the time of writing I’d estimate I am about 2 weeks behind schedule and I expect this…
The Reveal The reveal for our second game jam was very different to the first and a big surprise too. I’d expected it to be along the same lines as before: a card and a random phrase or perhaps just a random word as we had for the Unity game jam and the GitHub Game…
It’s Saturday evening and almost exactly 24 hours before the submission deadline for the Unity Game Jam and I’ve decided to throw in the towel. Why? Because most of today has been a write off. In this post I want to reflect on what happened, the positives, the negatives and the improvements I’ve identified for…
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