Transcript Hi, I’m Gavin, a student on the MA Indie Game Development course at Falmouth University. My father always used to say “a rut is a grave with the ends kicked in.” The trouble is, I was stuck in that rut. I was doing 100mph down a dead-end road and getting nowhere, fast! It was…
This post defines my 18-month goals which, as of now, will take me to the summer of 2022. These goals are designed to work in harmony and act as a waypoint on the journey to my 3-year and 5-year goals that will take me to the end of 2023 and 2025 respectively. Each goal focuses…
Before trying to articulate my longer term goals I wanted follow Simon Sinek’s lead to reflect on the ‘why’ — Why do I want to run a game development studio? Without doubt, some of the most rewarding software I’ve written isn’t the groundbreaking development of 3G base stations. It isn’t the software I wrote that…
As we’ve now reached the end of the first module, Development Practice, it’s time to look back not only at the past and the path I’ve walked thus far but also to reflect on the future and the journey that lies ahead. In the early years of my other blog, I used to think of…
Sprint 4 was really tough as can be seen on the three burndown charts below. So what happened? No excuses, the day job got in the way. Whereas for the first two thirds of the module I successfully managed the work-course-life balance, the last four weeks were really tough , needing some very difficult prioriy…
Like most, if not all, of my peers the endgame or this course is to use it as a springboard into the game development industry whether that be working for a studio as an employee or building and running an indie studio. My preference is for the latter. I’ve tried on many occasions over the…
With the theme of Week 10 being Agile, I felt I was in for an easy week — a chance to catch up as I’d fallen behind slightly with my studies. Agile Development is something I’ve been practising since about 2008/9. I was trained in Enterprise Agile at Symbian Software then involved in the roll-out…
Week 8 caught me by surprise. I originally thought research would cover the technology behind game development such as AI, procedural generation or perhaps AR/VR. I was wrong. Instead, this particular section of the module would focus on something far more important: User research and the ethics associated with soliciting feedback from others. With hindsight,…
Apologies for the lack of posts recently, I’ve had to temporarily alter priorities owing to a couple of urgent issues with the day job that need resolving. Falling down the stairs last Wednesday hasn’t exactly helped either. At the time of writing I’d estimate I am about 2 weeks behind schedule and I expect this…
This morning I chose to poke my head over the parapet and decided to enter the next Grads In Games Search for a Star contest. It’s open to final year undergraduates and post graduate students alike and covers several different categories including game programming, game art, game animation and VFX. Naturally I opted for programming…
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