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Fig 1. THORN, 2020 Q-1 Goals

These goals supersede the ones created during week 5 of the course and are better aligned to my 2-year and 5-year goals.

Goal 1List Building Infrastructure
SpecificI have set up the ScaryBlankPage on-line presence, infrastructure and branding…
Measurable…by building on my bog and establishing accounts with platforms and sites favoured by gamers and game devs and configured each one with the SBP logo and background.

I achieved 50 Twitter followers by end November and 100 by end December
Stretch: 100 Twitter followers by November 30th and 200 by December 31st

I recorded and published 2 YouTube videos.
Stretch: 4 YouTube videos

Stretch: Apply to register ScaryBlankPage and logo as a trademark
AchievableI chose to create accounts with Twitter, itch.io, GitHub, YouTube, Steam, LinkedIn and Twitch.tv.
RelevantEstablishing an on-line presence was the first step on the path to creating my herd. These will, in time, become the beta testers and early adopters of the games I publish
Time-boundAll accounts were set up with the branding in place by November 30th
Emotional attachmentI need to start creating my herd if I am to replace my salary within one year of graduating. this goal provides the foundation for finding and nurturing a community of prospects who may become beta testers or even early adopter players.
RewardSecretLab Chair
Goal 2Create and publish my first commercially viable game
SpecificToday was a major milestone. I’ve just created and published my first commercially viable game, not a prototype, a polished game that is now available for people to download from the internet.
Stretch goal: Buy and download
MeasurableI did this by entering 4 (stretch goal 6) different game James over the period. Two of which were part of the course and the remainder were external.

The game was published on target at the end of 2020 and within the first week had 20 downloads.
AchievableI took the prototypes created during each of these rapid ideation sessions and considered each in turn, choosing the one I liked best and had received the most favourable feedback on for further development.
RelevantThe game jams provided the perfect stimuli for my creativity which led to the creation of this first title and a strong first candidate for my portfolio.
Time-boundThis game was published by the end of December 2020.
Emotional attachmentI need to build a strong portfolio to showcase my work. Publishing new titles not only helps to achieve this but also provides market driven feedback as to the strength and popularity of each one which will help to filter and strengthen my portfolio over time.
RewardAfternoon tea at the Harbour View Hotel to celebrate with my wife and say thank you for all her support
Goal 3Complete and Submit Module 1 Assignment
SpecificMy assignment video for the Development Practice module is now complete and has just been submitted along with all the supporting material
MeasurableI’m glad I started early on this, back in the beginning of December, as it took a lot of work to complete. Breaking the workflow in to sections (planning, content generation, recording, editing) definitely helped as did setting up a YouTube channel as part of Goal 1 and recording a series of practice videos.
AchievableResearching and experimenting with video overlay software was a great idea. It allowed me to use PowerPoint as the main platform and the addition of annotation with a graphics tablet and the talking head overlay added the polish.
RelevantThe assignment was worth 30% of the final mark for this module and was therefore vitally important it was completed and submitted by the deadline.
Time-boundThe guillotine cut-off date is January 5th but I’m pleased I had if completed and submitted by December 31st
Emotional attachmentFailing the module is not an option and as much as I hate seeing myself on camera and hearing myself speak, I will get this done on time.
RewardLatte from the Starbucks secret menu

List of Images

Figure 1. THORN, 2020 Q-1 Goals

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