Thank goodness for reading week! This was a welcome intermission in the main thrust of course material that was very much needed. It was far from a break though with some intense, focused effort being brought to bear on both the game development and the marketing plan. Game Development Updates Much of my attention this…
Confession: At the time of writing I’ve not yet worked my way through all the course material. Having run a small R&D department for a scientific instruments company for a few years I’m relatively comfortable with this topic already; especially as my entire department was funded by InnovateUK for the entirety of my tenure (and…
I cultivated a passion for marketing when I started my previous business. In fact, I fed and clothed my family for nearly 8 years based on my ability to get my services in front of potential clients and convert them. I also won a Best Business award back in 2014 primarily because of my marketing…
Following on from our investigations last week into what makes a viable game, we now turned our attention to making games that appeal to players. At this point we start to cross the boundary from game design into the dark and mystical art of marketing — one of the core skills an Indie Developer needs…
The underlying theme for this week’s study was exactly as stated in the title of this post: creating a viable game product. This involved a lot of research into why some games succeed where others fail. Perhaps unsurprisingly this isn’t just down to the game itself. In many ways this reminded me of my own…
…And they’re off! The Indie Studio Start-up module has officially started. My initial fears have been allayed as during the kick-off seminar our tutors announces they had streamlined the content. This should ease the burden of creating and getting a business ready to launch and make more study-bandwidth available for the game concept development. So…
My immediate thought on this week’s theme of narrative design was ‘How on Earth can I apply this to a pinball game?‘ After all, it’s just a case of knocking down targets and hitting ramps whilst trying to get a new high score. Hardly the next Assassin’s Creed or GTAV where the player undertakes a…
As a long time software engineer and architect, I was more confident about this week’s content than some of the other areas we will be studying on this module. Nevertheless I was well aware there would be a steep learning curve as I had absolutely no idea how to make a pinball game. My game-plan…
For this module, I wanted to build on last year’s experiences and produce a game design where I could deliver Wow! whilst keeping very tight control on scope and feature creep. One of the issues I had with Swarm! was I simply hadn’t appreciated the volume of content I would need to produce in order…
It’s good to be back in the saddle again 🙂 I really missed the course, my fellow students and all the fun we were having back at the beginning of 2021 on the first half of this module. I really needed the year off. 2021 turned out to be quite a journey of self discovery…
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