I first came across the concept of ‘juice’ from watching Martin Jonasson and Petri Purho’s presentation on YouTube and was very keen to try it for myself. To my surprise, it is extremely simple to implement in both Unity 3D and Unreal Engine 4 (UE4). Presumably this is also true for other game engines although…
…and other things. Opening a door (or window, or crate, or locker etc.) is a very simple concept: Character approaches door, character triggers door, door opens. Where it gets interesting is when we consider different types of door. A hinged door that rotates about a pivot point needs a different implementation to, say, a sliding…
A deeper look in to Game Design set a new datum. The mini ideation projects from the previous module were fun to work on and I was pleased with the results but they were only ever a starting point. They were the stake in the ground that served as a marker for my ability at…
Game Name: Swarm TL;DR You are trapped in an off-world research lab. Most of the scientists are dead, killed by an escaped ‘experiment’. Your mission: locate survivors and get out, fast! Game Mechanics You are an elite, no nonsense, special forces hero who gets the job done. You must explore the research facility to locate…
For my game analysis, I chose World of Tanks from Wargaming, an on-line, multiplayer 1st/3rd person tank battle game, and quite possibly the game I’ve played the most. Game Analysis Game Mechanics This is an on-line game with two teams of 15 players. Each player commands a tank or artillery unity/self propelled gun and they…
At the close of the first week of the second module, Game Development, I’m slightly less than a week behind schedule. I make no excuses — this was somewhat intentional, and for very good reason. Time for a change? For the next three months, my studies will focus on developing a single game and my…
This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development, and at the very beginning of the second module: Game Development. Over the next three months I plan to build on, and add to these skills then replicate this post at the…
Yesterday, Sunday 24th January was the deadline for the 2021 Search for a Star awards. 23:59pm to be precise and I submitted my entry, Beyond, at 23:58pm. This post is a reflection of what I planned, what happened and what could be done differently next time. The brief was surprisingly simple: to develop a game,…
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