My immediate thought on this week’s theme of narrative design was ‘How on Earth can I apply this to a pinball game?‘ After all, it’s just a case of knocking down targets and hitting ramps whilst trying to get a new high score. Hardly the next Assassin’s Creed or GTAV where the player undertakes a…
As a long time software engineer and architect, I was more confident about this week’s content than some of the other areas we will be studying on this module. Nevertheless I was well aware there would be a steep learning curve as I had absolutely no idea how to make a pinball game. My game-plan…
For this module, I wanted to build on last year’s experiences and produce a game design where I could deliver Wow! whilst keeping very tight control on scope and feature creep. One of the issues I had with Swarm! was I simply hadn’t appreciated the volume of content I would need to produce in order…
For my game proposal I loosely followed the workflow outlined in GET GAME IDEAS – The Ultimate Guide! with a quick brainstorm to harvest and eliminate ideas (Figure 1) before elaborating on the most likely candidate (Figure 2) to explore different ideas and mechanics. Fig. 1. THORN, 2022 Initial brainstorm One of the biggest considerations when culling ideas…
It’s good to be back in the saddle again 🙂 I really missed the course, my fellow students and all the fun we were having back at the beginning of 2021 on the first half of this module. I really needed the year off. 2021 turned out to be quite a journey of self discovery…
This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development. My skill audit from 2021 can be found in the post Week 2.1: Technical Skills Audit – 2021. For this module I plan to build on, and add to these skills then…
This post contains a week-by-week list of references used during this module.
Game Overview Swarm! is a shooter game where the player must eradicate a human-mutant species created in an off-world science facility, rescue the scientific and security personnel from the lab and bring those guilty of the atrocity to trial. Failure of the mission will lead to the complete annihilation of the human race as we…
This post is a live document and a repository of my current thoughts on the backstory, characters and plot for the game I am developing called Swarm! Please note the content of this post can and will change over time. It is also very likely the continuity of the story may not be consistent. If…
My reflection on week 3 of module 2 is about a week later than I would have liked. I wanted to wait until I’d achieved my primary goals so I at least had something to showcase, these being: Grey-box prototype of the game world using my own 3d assets Fully functional doors Walkable level Scene…
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