This post analyses the past performance of two indie games. One that was considered a hit and the other a miss based primarily on sales revenue. At this point I would like to stress that I have no affiliation nor connection to the games and/or developers. This post is not intended to malign the work…
…And they’re off! The Indie Studio Start-up module has officially started. My initial fears have been allayed as during the kick-off seminar our tutors announces they had streamlined the content. This should ease the burden of creating and getting a business ready to launch and make more study-bandwidth available for the game concept development. So…
This post contains a week-by-week list of references used during this module.
Next week sees the start of perhaps the toughest module of the course. It’s also the one I’ve been looking forwards to the most. Indeed, it was this module that swayed my decision to enrol back in the summer of 2020 and the one that differentiated the MA Indie Game Development course at Falmouth from…
My immediate thought on this week’s theme of narrative design was ‘How on Earth can I apply this to a pinball game?‘ After all, it’s just a case of knocking down targets and hitting ramps whilst trying to get a new high score. Hardly the next Assassin’s Creed or GTAV where the player undertakes a…
As a long time software engineer and architect, I was more confident about this week’s content than some of the other areas we will be studying on this module. Nevertheless I was well aware there would be a steep learning curve as I had absolutely no idea how to make a pinball game. My game-plan…
For this module, I wanted to build on last year’s experiences and produce a game design where I could deliver Wow! whilst keeping very tight control on scope and feature creep. One of the issues I had with Swarm! was I simply hadn’t appreciated the volume of content I would need to produce in order…
For my game proposal I loosely followed the workflow outlined in GET GAME IDEAS – The Ultimate Guide! with a quick brainstorm to harvest and eliminate ideas (Figure 1) before elaborating on the most likely candidate (Figure 2) to explore different ideas and mechanics. Fig. 1. THORN, 2022 Initial brainstorm One of the biggest considerations when culling ideas…
It’s good to be back in the saddle again 🙂 I really missed the course, my fellow students and all the fun we were having back at the beginning of 2021 on the first half of this module. I really needed the year off. 2021 turned out to be quite a journey of self discovery…
This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development. My skill audit from 2021 can be found in the post Week 2.1: Technical Skills Audit – 2021. For this module I plan to build on, and add to these skills then…
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