This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development. My skill audit from 2021 can be found in the post Week 2.1: Technical Skills Audit – 2021 . For this module I plan to build on, and add to these skills then replicate this post at the end to measure my progress.
1. I can take mouse, keyboard, touch screen or gamepad inputs and use them to control objects in a game engine of my choice.
CONFIDENT / NOT YET
Resource links:
6927873 {6927873:PSG3QZIB},{6927873:ZFI5C564},{6927873:PHWHSMCE},{6927873:ZWXK6JEE},{6927873:YU5XVR4R} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 552 https://scaryblankpage.com/wp-content/plugins/zotpress/ 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[online]. Available at:
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https://docs.unrealengine.com/en-US/InteractiveExperiences/Input/SetUpInput/index.html [accessed 29 Jan 2021].
UNITY TECHNOLOGIES. 2020. ‘Using the Input System in Unity’.
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BRACKEYS. 2019.
FIRST PERSON MOVEMENT in Unity - FPS Controller [Film]. Available at:
https://www.youtube.com/watch?v=_QajrabyTJc [accessed 22 Jan 2021].
2. I can set up physics components (such as colliders and rigid bodies) in my game engine and trigger an event to happen when two game objects collide.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:FTZ87IXS},{6927873:VTFZ8EPA},{6927873:V4FIJ9C9},{6927873:MBLQQ37C} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 552 https://scaryblankpage.com/wp-content/plugins/zotpress/ 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UNITY TECHNOLOGIES. 2020. ‘Unit 2 - Basic Gameplay’.
Unity Learn [online]. Available at:
https://learn.unity.com/project/unit-2-basic-gameplay [accessed 29 Jan 2021].
UNITY TECHNOLOGIES. 2019. ‘Collision and Lighting’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/collision-and-lighting [accessed 29 Jan 2021].
3. I can use code to spawn new objects while the game is running (eg create bullets).
CONFIDENT / NOT YET
Resource link:
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Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/week-3-session-2-launch-a-projectile-prefab-april-7-2020 [accessed 29 Jan 2021].
4. I can set up an animation in my chosen game engine and control it with code and / or with a state machine.
CONFIDENT / NOT YET
Moderately confident would be a better assessment here. I’ve set up and created hand-rolled animations in both 2D and 3D within Unity, worked with the animation blender in UE4 and imported animations from sites such as Mixamo but I have a kong way to go before I would consider myself adept.
Resource link:
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UNITY TECHNOLOGIES. 2020. ‘Animator Controllers’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/animator-controllers-2019-3 [accessed 29 Jan 2021].
BRACKEYS. 2018.
ANIMATE 2D CHARACTERS in Unity [Film]. Available at:
https://www.youtube.com/watch?v=eXIuizGzY2A [accessed 1 Dec 2020].
5. I can use level design tools to block-out a level in my chosen game engine.
CONFIDENT / NOT YET
This is another moderately confident. I’ve used the level design tools in both Unity and Unreal Engine but have found it easier and quicker to work in a modelling tool such as Blender rather than the game engine as this timelapse video shows…
VIDEO
Resource link:
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Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/blocking-the-dwarf-mines [accessed 29 Jan 2021].
GAMEDEV.TV. n.d. ‘Using BSP for Basic Building Blocks’. [online]. Available at:
https://www.gamedev.tv/courses/675837/lectures/12747029 [accessed 29 Jan 2021].
6. I can use my game engine’s pathfinding system (if it has one) to create enemies and NPCs that chase or follow the player.
CONFIDENT / NOT YET
Resource link:
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director%22%2C%22name%22%3A%22John%20Levine%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22videoRecordingFormat%22%3A%22%22%2C%22studio%22%3A%22%22%2C%22date%22%3A%222017-03-26%22%2C%22runningTime%22%3A%2212%3A31%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fwww.youtube.com%5C%2Fwatch%3Fv%3D6TsL96NAZCo%22%2C%22collections%22%3A%5B%22Z6ABUHRI%22%5D%2C%22dateModified%22%3A%222021-01-13T01%3A07%3A57Z%22%7D%7D%5D%7D UNITY TECHNOLOGIES and Penny DE BYL. 2020. ‘Chasing the Player’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/chasing-the-player [accessed 29 Jan 2021].
UNREAL ENGINE. n.d. ‘Introduction to AI with Blueprints’. [online]. Available at:
https://learn.unrealengine.com/course/3318392?r=False&ts=637474932637001644 [accessed 29 Jan 2021].
UNITY TECHNOLOGIES and Penny DE BYL. n.d. ‘Navigation Meshes’.
Unity Learn [online]. Available at:
https://learn.unity.com/project/navigation-meshes [accessed 29 Jan 2021].
RABIN, Steve and James MATTHEWS. 2002. AI Game Programming Wisdom . 1st edn. vol. I. Massachusets: Charles River Media.
COMPUTERPHILE. 2017.
A* (A Star) Search Algorithm - Computerphile [Film]. Available at:
https://www.youtube.com/watch?v=ySN5Wnu88nE [accessed 13 Jan 2021].
JOHN LEVINE. 2017.
A* Search [Film]. Available at:
https://www.youtube.com/watch?v=6TsL96NAZCo [accessed 13 Jan 2021].
7. I can code basic game logic (eg comparing two numbers) to create win and lose conditions.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:3VKNQ5VD} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 552 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%223VKNQ5VD%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222021-01-20%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202021.%20%26%23x2018%3BEnding%20the%20Game%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Ending%20the%20Game%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22The%20next%20step%20in%20developing%20John%20Lemon%5Cu2019s%20Haunted%20Jaunt%20is%20to%20create%20an%20end%20point%20to%20the%20game.%20This%20will%20enable%20you%20to%20create%20a%20complete%20experience%20for%20players%2C%20and%20develop%20your%20confidence%20writing%20code.%20In%20this%20tutorial%2C%20you%5Cu2019ll%3A%20Use%20a%20UI%20%28user%20interface%29%20feature%20to%20create%20a%20game%20ending%20screen%20Create%20a%20GameEnding%20Trigger%20Write%20a%20custom%20game%20ending%20script%20Once%20you%5Cu2019ve%20completed%20this%20tutorial%2C%20you%5Cu2019ll%20have%20a%20complete%20level%20ready%20to%20populate%20with%20enemies%20to%20make%20the%20player%5Cu2019s%20task%20more%20difficult.%22%2C%22date%22%3A%222021-1-20%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A25%3A34Z%22%7D%7D%5D%7D UNITY TECHNOLOGIES. 2021. ‘Ending the Game’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/ending-the-game [accessed 29 Jan 2021].
8. I can configure particle systems to create different visual effects (eg fire, snow).
CONFIDENT / NOT YET
I’ve used particle systems and VFX shaders is some of the games I’ve worked on so have a very limited overview and know enough to recognise how vast this subject area is. Knowledge is improving but (much) more practice needed.
Resource link:
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NOMICAL GAMES. 2019.
Creating Basic Particle Effects in Unity [Film]. Available at:
https://www.youtube.com/watch?v=7hRWhnL1IVk [accessed 29 Jan 2021].
UNREAL ENGINE. n.d. ‘Particle System User Guide’. [online]. Available at:
https://docs.unrealengine.com/en-US/RenderingAndGraphics/ParticleSystems/UserGuide/index.html [accessed 29 Jan 2021].
BRACKEYS. 2019.
FIRE AND SMOKE with Unity VFX Graph! [Film]. Available at:
https://www.youtube.com/watch?v=R6D1b7zZHHA&t=611s [accessed 29 Jan 2021].
9. I can use appropriate software to create appealing character sprites or models.
CONFIDENT / NOT YET
More practice needed here as I find creating a base character model with clothing and accessories very time consuming. Moving forwards I plan to concentrate on a low-poly approach to model design rather than the high-fidelity models I’ve tried to create in the past.
Resource link:
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DARRIN LILE. 2014.
Blender Character Modeling 1 of 10 [Film]. Available at:
https://www.youtube.com/watch?v=0QT1GNMevfc&t=4s [accessed 29 Jan 2021].
CG FAST TRACK. 2020.
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https://www.youtube.com/watch?v=bpvh-9H8S1g [accessed 29 Jan 2021].
BLENDER GURU. 2019.
Blender Beginner Tutorial - Part 1 [Film]. Available at:
https://www.youtube.com/watch?v=TPrnSACiTJ4 [accessed 29 Jan 2021].
10. I can use appropriate software to create atmospheric environment sprites or models.
CONFIDENT / NOT YET
Resource link:
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STYLIZED STATION. 2020.
Creating 3D Environment Art - The Full Workflow Tutorial for Beginners [Film]. Available at:
https://www.youtube.com/watch?v=RaNUmKgbNss [accessed 29 Jan 2021].
DUCKY 3D. 2019.
Blender - Easy Environment Design (Blender 2.8) [Film]. Available at:
https://www.youtube.com/watch?v=Vt-_Htl-R90 [accessed 29 Jan 2021].
STYLIZED STATION. 2020.
Creating Large-Scale Environments in Blender 2.8 [TURN ANY CONCEPT INTO 3D!] [Film]. Available at:
https://www.youtube.com/watch?v=xZJVwpU-1zE [accessed 29 Jan 2021].
11. I can create character animations, such as walking and jumping, and bring them into my game engine.
CONFIDENT / NOT YET
Resource link:
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NICKY B. 2020.
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12. I can use appropriate software to design clear user-interfaces.
CONFIDENT / NOT YET
Resource link:
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Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/course-overview-design-eye-catching-ui-in-unity [accessed 29 Jan 2021].
GRAPH DESK. 2019.
Adobe XD Tutorial for Beginners [Film]. Available at:
https://www.youtube.com/watch?v=UIno2VAB5ss [accessed 29 Jan 2021].
13. I can find / record / edit, sound effects and music.
CONFIDENT / NOT YET
Resource link:
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Photo by Debby Hudson on Unsplash
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Gavin is a part-time student on the MA Indie Games Development programme at Falmouth University. A software architect by trade and a self-confessed Agile evangelist, he is looking for creatives to collaborate with and make games to rival those of the AAA’s. *Available for hire*