This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development, and at the very beginning of the second module: Game Development. Over the next three months I plan to build on, and add to these skills then replicate this post at the end to measure my progress.
1. I can take mouse, keyboard, touch screen or gamepad inputs and use them to control objects in a game engine of my choice.
CONFIDENT / NOT YET
Resource links:
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2. I can set up physics components (such as colliders and rigid bodies) in my game engine and trigger an event to happen when two game objects collide.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:FTZ87IXS},{6927873:VTFZ8EPA},{6927873:V4FIJ9C9},{6927873:MBLQQ37C} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%22FTZ87IXS%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222020-05-29%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202020.%20%26%23x2018%3BUnit%202%20-%20Basic%20Gameplay%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Fproject%5C%2Funit-2-basic-gameplay%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Fproject%5C%2Funit-2-basic-gameplay%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Unit%202%20-%20Basic%20Gameplay%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20Unit%2C%20you%20will%20program%20a%20top-down%20game%20with%20the%20objective%20of%20throwing%20food%20to%20hungry%20animals%20-%20who%20are%20stampeding%20towards%20you%20-%20before%20they%20can%20run%20past%20you.%20In%20order%20to%20do%20this%2C%20you%20will%20become%20much%20more%20familiar%20with%20some%20of%20the%20most%20important%20programming%20and%20Unity%20concepts%2C%20including%20if-then%20statements%2C%20random%20value%20generation%2C%20arrays%2C%20collision%20detection%2C%20prefabs%2C%20and%20instantiation.%20In%20completing%20this%20Unit%2C%20you%20will%20learn%20how%20to%20program%20a%20basic%20game%20with%20the%20ability%20to%20launch%20projectiles%20and%20maneuver%20the%20player%20to%20keep%20the%20game%20alive.%22%2C%22date%22%3A%222020-05-29%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Fproject%5C%2Funit-2-basic-gameplay%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T11%3A56%3A52Z%22%7D%7D%2C%7B%22key%22%3A%22VTFZ8EPA%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unreal%20Engine%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNREAL%20ENGINE.%20n.d.%20%26%23x2018%3BCollision%20Overview%26%23x2019%3B.%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FOverview%5C%2Findex.html%27%3Ehttps%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FOverview%5C%2Findex.html%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Collision%20Overview%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unreal%20Engine%22%7D%5D%2C%22abstractNote%22%3A%22An%20overview%20of%20how%20Collision%20and%20Collision%20Responses%20operate%20in%20Unreal%20Engine%204.%22%2C%22date%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FOverview%5C%2Findex.html%22%2C%22language%22%3A%22en-US%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T11%3A52%3A49Z%22%7D%7D%2C%7B%22key%22%3A%22V4FIJ9C9%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unreal%20Engine%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNREAL%20ENGINE.%20n.d.%20%26%23x2018%3BCollision%20How%20To%26%23x2019%3Bs%26%23x2019%3B.%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FHowTo%5C%2Findex.html%27%3Ehttps%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FHowTo%5C%2Findex.html%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Collision%20How%20To%27s%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unreal%20Engine%22%7D%5D%2C%22abstractNote%22%3A%22Content%20guide%20to%20creating%20and%20setting%20up%20collision%20geometry.%22%2C%22date%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fdocs.unrealengine.com%5C%2Fen-US%5C%2FInteractiveExperiences%5C%2FPhysics%5C%2FCollision%5C%2FHowTo%5C%2Findex.html%22%2C%22language%22%3A%22en-US%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T11%3A52%3A43Z%22%7D%7D%2C%7B%22key%22%3A%22MBLQQ37C%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222019-11-05%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202019.%20%26%23x2018%3BCollision%20and%20Lighting%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcollision-and-lighting%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcollision-and-lighting%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Collision%20and%20Lighting%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20tutorial%2C%20we%27ll%20start%20adding%20collision%2C%20navigation%2C%20and%20lighting%5Cu00a0to%20our%20prefabs.%22%2C%22date%22%3A%222019-11-05%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcollision-and-lighting%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T11%3A51%3A37Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES. 2020. ‘Unit 2 - Basic Gameplay’.
Unity Learn [online]. Available at:
https://learn.unity.com/project/unit-2-basic-gameplay [accessed 29 Jan 2021].
UNITY TECHNOLOGIES. 2019. ‘Collision and Lighting’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/collision-and-lighting [accessed 29 Jan 2021].
3. I can use code to spawn new objects while the game is running (eg create bullets).
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:9BBNMXD6} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%229BBNMXD6%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222020-04-10%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202020.%20%26%23x2018%3BWeek%203%20%7C%20Session%202%20-%20Launch%20a%20Projectile%20Prefab%20-%20April%207%2C%202020%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fweek-3-session-2-launch-a-projectile-prefab-april-7-2020%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fweek-3-session-2-launch-a-projectile-prefab-april-7-2020%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Week%203%20%7C%20Session%202%20-%20Launch%20a%20Projectile%20Prefab%20-%20April%207%2C%202020%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20live%20session%2C%20you%20will%20allow%20the%20player%20to%20launch%20the%20projectile%20through%20the%20scene.%20First%20you%20will%20write%20a%20new%20script%20to%20send%20the%20projectile%20forwards.%20Next%20you%20will%20store%20the%20projectile%20along%20with%20all%20of%20its%20scripts%20and%20properties%20using%20an%20important%20new%20concept%20in%20Unity%20called%20Prefabs.%20The%20player%20will%20be%20able%20to%20launch%20the%20projectile%20prefab%20with%20a%20tap%20of%20the%20spacebar.%20Finally%2C%20you%20will%20add%20boundaries%20to%20the%20scene%2C%20removing%20any%20objects%20that%20leave%20the%20screen.%22%2C%22date%22%3A%222020-04-10%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fweek-3-session-2-launch-a-projectile-prefab-april-7-2020%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T11%3A58%3A29Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES. 2020. ‘Week 3 | Session 2 - Launch a Projectile Prefab - April 7, 2020’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/week-3-session-2-launch-a-projectile-prefab-april-7-2020 [accessed 29 Jan 2021].
4. I can set up an animation in my chosen game engine and control it with code and / or with a state machine.
CONFIDENT / NOT YET
Resource link:
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TECHNOLOGIES. 2020. ‘Animator Controllers’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/animator-controllers-2019-3 [accessed 29 Jan 2021].
BRACKEYS. 2018.
ANIMATE 2D CHARACTERS in Unity [Film]. Available at:
https://www.youtube.com/watch?v=eXIuizGzY2A [accessed 1 Dec 2020].
5. I can use level design tools to block-out a level in my chosen game engine.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:C5ER6B3L},{6927873:ZGCG82PK} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%22ZGCG82PK%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222019-11-05%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202019.%20%26%23x2018%3BBlocking%20the%20Dwarf%20Mines%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fblocking-the-dwarf-mines%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fblocking-the-dwarf-mines%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Blocking%20the%20Dwarf%20Mines%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20tutorial%2C%20we%27re%20going%20to%20build%20the%20second%20part%20of%20our%20level%2C%20the%20dwarven%20mine.%20The%20crisscrossing%20of%20the%20paths%20can%20cause%20problems%20with%20blocking%20of%20game%20play%5Cu00a0so%20we%20would%20want%20to%20add%20a%20few%20animated%20pieces%20of%20scenery%20to%20the%20level%2C%20specifically%20a%20water%20wheel%20and%20gears%20for%20a%5Cu00a0dwarven%20mining%20machine%2C%20and%20this%20will%20all%20be%20powered%20by%20a%20waterfall.%22%2C%22date%22%3A%222019-11-05%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fblocking-the-dwarf-mines%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A10%3A34Z%22%7D%7D%2C%7B%22key%22%3A%22C5ER6B3L%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22GameDev.tv%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EGAMEDEV.TV.%20n.d.%20%26%23x2018%3BUsing%20BSP%20for%20Basic%20Building%20Blocks%26%23x2019%3B.%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Fwww.gamedev.tv%5C%2Fcourses%5C%2F675837%5C%2Flectures%5C%2F12747029%27%3Ehttps%3A%5C%2F%5C%2Fwww.gamedev.tv%5C%2Fcourses%5C%2F675837%5C%2Flectures%5C%2F12747029%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Using%20BSP%20for%20Basic%20Building%20Blocks%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22GameDev.tv%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fwww.gamedev.tv%5C%2Fcourses%5C%2F675837%5C%2Flectures%5C%2F12747029%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A08%3A50Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES. 2019. ‘Blocking the Dwarf Mines’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/blocking-the-dwarf-mines [accessed 29 Jan 2021].
GAMEDEV.TV. n.d. ‘Using BSP for Basic Building Blocks’. [online]. Available at:
https://www.gamedev.tv/courses/675837/lectures/12747029 [accessed 29 Jan 2021].
6. I can use my game engine’s pathfinding system (if it has one) to create enemies and NPCs that chase or follow the player.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:IIVQZTJE},{6927873:FE9JPUII},{6927873:8UPQJS6P},{6927873:MQM4MN9L},{6927873:4ICRK62D},{6927873:BIIU7WPG},{6927873:4CSYCDF4} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ 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director%22%2C%22name%22%3A%22John%20Levine%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22videoRecordingFormat%22%3A%22%22%2C%22studio%22%3A%22%22%2C%22date%22%3A%222017-03-26%22%2C%22runningTime%22%3A%2212%3A31%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fwww.youtube.com%5C%2Fwatch%3Fv%3D6TsL96NAZCo%22%2C%22collections%22%3A%5B%22Z6ABUHRI%22%5D%2C%22dateModified%22%3A%222021-01-13T01%3A07%3A57Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES and Penny DE BYL. 2020. ‘Chasing the Player’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/chasing-the-player [accessed 29 Jan 2021].
UNREAL ENGINE. n.d. ‘Introduction to AI with Blueprints’. [online]. Available at:
https://learn.unrealengine.com/course/3318392?r=False&ts=637474932637001644 [accessed 29 Jan 2021].
UNITY TECHNOLOGIES and Penny DE BYL. n.d. ‘Navigation Meshes’.
Unity Learn [online]. Available at:
https://learn.unity.com/project/navigation-meshes [accessed 29 Jan 2021].
RABIN, Steve and James MATTHEWS. 2002. AI Game Programming Wisdom. 1st edn. vol. I. Massachusets: Charles River Media.
COMPUTERPHILE. 2017.
A* (A Star) Search Algorithm - Computerphile [Film]. Available at:
https://www.youtube.com/watch?v=ySN5Wnu88nE [accessed 13 Jan 2021].
JOHN LEVINE. 2017.
A* Search [Film]. Available at:
https://www.youtube.com/watch?v=6TsL96NAZCo [accessed 13 Jan 2021].
7. I can code basic game logic (eg comparing two numbers) to create win and lose conditions.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:3VKNQ5VD} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%223VKNQ5VD%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222021-01-20%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202021.%20%26%23x2018%3BEnding%20the%20Game%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Ending%20the%20Game%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22The%20next%20step%20in%20developing%20John%20Lemon%5Cu2019s%20Haunted%20Jaunt%20is%20to%20create%20an%20end%20point%20to%20the%20game.%20This%20will%20enable%20you%20to%20create%20a%20complete%20experience%20for%20players%2C%20and%20develop%20your%20confidence%20writing%20code.%20In%20this%20tutorial%2C%20you%5Cu2019ll%3A%20Use%20a%20UI%20%28user%20interface%29%20feature%20to%20create%20a%20game%20ending%20screen%20Create%20a%20GameEnding%20Trigger%20Write%20a%20custom%20game%20ending%20script%20Once%20you%5Cu2019ve%20completed%20this%20tutorial%2C%20you%5Cu2019ll%20have%20a%20complete%20level%20ready%20to%20populate%20with%20enemies%20to%20make%20the%20player%5Cu2019s%20task%20more%20difficult.%22%2C%22date%22%3A%222021-1-20%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fending-the-game%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A25%3A34Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES. 2021. ‘Ending the Game’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/ending-the-game [accessed 29 Jan 2021].
8. I can configure particle systems to create different visual effects (eg fire, snow).
CONFIDENT / NOT YET
I’ve used particle systems and VFX shaders is some of the games I’ve worked on so have a very limited overview and know enough to recognise how vast this subject area is.
Resource link:
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GAMES. 2019.
Creating Basic Particle Effects in Unity [Film]. Available at:
https://www.youtube.com/watch?v=7hRWhnL1IVk [accessed 29 Jan 2021].
UNREAL ENGINE. n.d. ‘Particle System User Guide’. [online]. Available at:
https://docs.unrealengine.com/en-US/RenderingAndGraphics/ParticleSystems/UserGuide/index.html [accessed 29 Jan 2021].
BRACKEYS. 2019.
FIRE AND SMOKE with Unity VFX Graph! [Film]. Available at:
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9. I can use appropriate software to create appealing character sprites or models.
CONFIDENT / NOT YET
Resource link:
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LILE. 2014.
Blender Character Modeling 1 of 10 [Film]. Available at:
https://www.youtube.com/watch?v=0QT1GNMevfc&t=4s [accessed 29 Jan 2021].
CG FAST TRACK. 2020.
Blender 2.9 Beginner Tutorial - Part 1 [Film]. Available at:
https://www.youtube.com/watch?v=bpvh-9H8S1g [accessed 29 Jan 2021].
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Blender Beginner Tutorial - Part 1 [Film]. Available at:
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10. I can use appropriate software to create atmospheric environment sprites or models.
CONFIDENT / NOT YET
Resource link:
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STATION. 2020.
Creating 3D Environment Art - The Full Workflow Tutorial for Beginners [Film]. Available at:
https://www.youtube.com/watch?v=RaNUmKgbNss [accessed 29 Jan 2021].
DUCKY 3D. 2019.
Blender - Easy Environment Design (Blender 2.8) [Film]. Available at:
https://www.youtube.com/watch?v=Vt-_Htl-R90 [accessed 29 Jan 2021].
STYLIZED STATION. 2020.
Creating Large-Scale Environments in Blender 2.8 [TURN ANY CONCEPT INTO 3D!] [Film]. Available at:
https://www.youtube.com/watch?v=xZJVwpU-1zE [accessed 29 Jan 2021].
11. I can create character animations, such as walking and jumping, and bring them into my game engine.
CONFIDENT / NOT YET
Resource link:
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12. I can use appropriate software to design clear user-interfaces.
CONFIDENT / NOT YET
Resource link:
6927873 {6927873:ZXTNFZ56},{6927873:F6BAQNKQ} 1 https://scaryblankpage.com/harvard-falmouth-university-gt.csl 50 default 473 https://scaryblankpage.com/wp-content/plugins/zotpress/ %7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%22ZXTNFZ56%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Unity%20Technologies%22%2C%22parsedDate%22%3A%222019-11-05%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EUNITY%20TECHNOLOGIES.%202019.%20%26%23x2018%3BProject%20Overview%20-%20Design%20Eye-Catching%20UI%20in%20Unity%26%23x2019%3B.%20%3Ci%3EUnity%20Learn%3C%5C%2Fi%3E%20%5Bonline%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcourse-overview-design-eye-catching-ui-in-unity%27%3Ehttps%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcourse-overview-design-eye-catching-ui-in-unity%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22webpage%22%2C%22title%22%3A%22Project%20Overview%20-%20Design%20Eye-catching%20UI%20in%20Unity%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Unity%20Technologies%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20tutorial%2C%20you%20will%20learn%20about%20the%20outcomes%20for%20the%20%27Design%20Eye-catching%20UI%20in%20Unity%27%20project.%22%2C%22date%22%3A%222019-11-05%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Flearn.unity.com%5C%2Ftutorial%5C%2Fcourse-overview-design-eye-catching-ui-in-unity%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A56%3A33Z%22%7D%7D%2C%7B%22key%22%3A%22F6BAQNKQ%22%2C%22library%22%3A%7B%22id%22%3A6927873%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Graph%20Desk%22%2C%22parsedDate%22%3A%222019-07-11%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EGRAPH%20DESK.%202019.%20%3Ci%3EAdobe%20XD%20Tutorial%20for%20Beginners%3C%5C%2Fi%3E%20%5BFilm%5D.%20Available%20at%3A%20%3Ca%20class%3D%27zp-ItemURL%27%20href%3D%27https%3A%5C%2F%5C%2Fwww.youtube.com%5C%2Fwatch%3Fv%3DUIno2VAB5ss%27%3Ehttps%3A%5C%2F%5C%2Fwww.youtube.com%5C%2Fwatch%3Fv%3DUIno2VAB5ss%3C%5C%2Fa%3E%20%5Baccessed%2029%20Jan%202021%5D.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22videoRecording%22%2C%22title%22%3A%22Adobe%20XD%20Tutorial%20for%20Beginners%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22director%22%2C%22name%22%3A%22Graph%20Desk%22%7D%5D%2C%22abstractNote%22%3A%22FULL%20VERSION%20of%20this%20VIDEO%20TUTORIAL%20you%20can%20see%20at%3A%20https%3A%5C%2F%5C%2Fbit.ly%5C%2F3bhBqTO%5Cn%5CnAdobe%20XD%20is%20the%20all-in-one%20UX%5C%2FUI%20solution%20for%20designing%20websites%2C%20mobile%20apps%2C%20and%20more.%20Design%2C%20prototype%2C%20share.%20All%20in%20XD.%5CnWith%20this%20beginner%20tutorial%20you%20can%20Learn%20the%20basics%20of%20Adobe%20XD%20-%20Design%2C%20prototype%2C%20and%20share%20user%20experiences.%5Cn%5CnSample%20files%20to%20practice%20with%3A%5Cnhttps%3A%5C%2F%5C%2Flearndownload.adobe.com%5C%2Fpub%5C%2Fl...%22%2C%22videoRecordingFormat%22%3A%22%22%2C%22studio%22%3A%22%22%2C%22date%22%3A%222019-07-11%22%2C%22runningTime%22%3A%2212%3A04%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fwww.youtube.com%5C%2Fwatch%3Fv%3DUIno2VAB5ss%22%2C%22collections%22%3A%5B%22KATBPUQ3%22%5D%2C%22dateModified%22%3A%222021-01-29T12%3A55%3A41Z%22%7D%7D%5D%7DUNITY TECHNOLOGIES. 2019. ‘Project Overview - Design Eye-Catching UI in Unity’.
Unity Learn [online]. Available at:
https://learn.unity.com/tutorial/course-overview-design-eye-catching-ui-in-unity [accessed 29 Jan 2021].
GRAPH DESK. 2019.
Adobe XD Tutorial for Beginners [Film]. Available at:
https://www.youtube.com/watch?v=UIno2VAB5ss [accessed 29 Jan 2021].
13. I can find / record / edit, sound effects and music.
CONFIDENT / NOT YET
Resource link:
https://scaryblankpage.com/harvard-falmouth-university-gt.csl default asc 0 473
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Gavin is a part-time student on the MA Indie Games Development programme at Falmouth University. A software architect by trade and a self-confessed Agile evangelist, he is looking for creatives to collaborate with and make games to rival those of the AAA’s. *Available for hire*