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This post defines my 90-day goals for the first quarter of 2021. It’s about a month later than I’d have liked owing to illness. To catch up I plan on running a 60-day plan during Q3.

The intent is that each 90-day plan will bring me closer to the longterm plan I published here: SMARTer Goals: Summer 2022 (18-month). For the avoidance of doubt, my 90-day goal planning will not include a public financial goal. Instead, this category of goal will remain private to avoid losing further marks.

2021 Q1 90-day plan
Fig 1. THORN, 2021 2021 Q1 90-Day Planning

3D Modelling (Personal Development Goal)

Easter. Module 2 has just completed and I’ve overcome my frustrations at not being able to create a scene the aligns with my visualisation of how I want my games to look. This was down to a lack of skill and experience at 3D modelling that I identified during the Global Game Jam. Making time to concentrate on and develop the skills I need has brought me to a level where I feel confident to include my own models in a scene if I don’t have access to the resource I need.

Goal 1Proficient at 3D modelling
SpecificI have gained proficiency at modelling environments and characters within Blender and developed a simple, scaleable workflow to develop a design from concept to a game engine asset.
MeasurableThis was measured by creating a game that used some of my own assets for both the game environent and characters.
AchievableI achieved this by creating simple simple, fully textured environment models and two fully rigged, animation ready characters.
RelevantI’d been frustrated with every game I’ve worked on because I lacked the skills and experience to create the look and feel that I visualised at the concept stage.
Time-boundThe game I produced and delivered at the end of Module 2, Game Development, included my own assets. This game was submitted by April 30th.
Emotional attachmentBy achieving this goal I gained the confidence and competence in wielding 3D modelling tools to create game-ready assets. Having this skill has increased both the fun and the buzz of creating my own games. I am now T-shaped developer with a thicker trunk 😉
Reward3D print of one of my models

Create game using Unreal Engine 4 (Personal Development)

I’ve completed my first game built with Unreal Engine 4 (UE4) and it was much easier than I originally thought. Doing so means I can now make an informed decision as to which engine (Unity or UE4) to use as the basis of my final project.

Goal 2Make game with Unreal Engine 4
SpecificI have designed, developed and released a game built using Unreal Engine 4 using a combination of C++ and Blueprints, working together in harmony.
MeasurableThis was measured by creating a game with UE4 without having to use my fallback plan of reverting to Unity.
AchievableI achieved this by combining the skills and knowledge from module 1 with my experience of Unity and making extensive use of the Unreal training material.
RelevantI wanted to evaluate a second, mainstream game engine so I could make an informed decision about which engine to use for the remainder of the course, specifically for the final project.
Time-boundThe game I produced was submitted by April 30th, the deadline date for the second module.
Emotional attachmentMigration to UE4 is a longer term, strategic decision. I am much more familiar with C++ than C# and most of the games companies I have looked at ask for UE4 and C++ rather than Unity. I am not abandonding Unity, merely enhancing my skill set.
RewardLunch date with my wife

Personal Branding (Business Planning)

This goal was a measurable waypoint on the path to establishing an online presence through organic growth and engagement. I’ve grown my social media presence to 300 Twitter followers and the additional 4 videos I released have increased my YouTube subscribers to 15.

Goal 3Personal Branding
SpecificI have released four further YouTube videos and grown my subscribers to 15, and Twitter followers to 300.
MeasurableYouTube: 15 subscribers
Twitter: 300 followers
AchievableAs with all social media marketing activities, this was achieved by ‘feeding the monster’: new content and engagement.
RelevantThe most readily accessible and addressable markets when I launch the business will be the indie game dev community on Twitter.
Time-boundWaypoint Date: 30th April 2022.
Emotional attachmentI already have the tools I developed for automating my marketing activities through Twitter in place and ready to go once I’ve achieved a reasonable following. This worked for @theLightMatters and should also work here.
RewardPremium Latte

List of Figures

Figure 1. THORN, 2021 2021 Q1 90-Day Planning


Photo by Markus Winkler on Unsplash

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