With Week 6 being Reading Week we had a somewhat easier week this week than in previous weeks. Nevertheless there was still a lot to do as the first game jam was still running and the guillotine deadline of the Wednesday Weekly Webinar was approaching on winged hooves. I’ve already written extensively about the game…
These goals supersede the ones created during week 5 of the course and are better aligned to my 2-year and 5-year goals. Goal 1 List Building Infrastructure Specific I have set up the ScaryBlankPage on-line presence, infrastructure and branding… Measurable …by building on my bog and establishing accounts with platforms and sites favoured by gamers…
Having published my concept prototype for the first game jam of the course, it’s time to reflect back over the last thirteen days to review what happened, what worked and where improvements may be made for the next round. I’ve already covered the early phases in my previous posts, Game Jam 1 – The Reveal…
This is the beta release for my first game prototype on the IGD course and builds on the alpha version from last week. Please leave a comment below to let me know what you think if you play it. I really appreciate any and all feedback. Enter full screen mode for the best player experience…
It’s Saturday evening and almost exactly 24 hours before the submission deadline for the Unity Game Jam and I’ve decided to throw in the towel. Why? Because most of today has been a write off. In this post I want to reflect on what happened, the positives, the negatives and the improvements I’ve identified for…
Week 5 presented an interesting waypoint as it offered an opportunity to look back and reflect on my learning thus far with the intent (I believe) of applying course correction for the future. This week’s learning objectives were: Develop the ability to discuss the nature of reflection Outline the plan of reflection within Agile Scrum…
These goals have been superseded by my 90-day goals which are better aligned to my 2-year and 5-year vision We all know and love SMART goals: the notion of defining meaningful goals that are both relevant and achievable for our development whether that be academically, professionally or personally. When used correctly they can be a…
Welcome to the alpha release of my first game on the Indie Game Development course. The theme for this game jam is available on this page. Enter full screen mode for the best player experience BTW, I’d love to hear your thoughts. Feel free to leave a comment below.
This week’s spark discussion was to reflect back on our studies so far. I’ve replicated my post from the discussion forum here as I wanted to include it in my reflective journal as well. This week and continually throughout your studies, we ask you to engage in open and honest critical reflection. Reflection can be…
As the game jam has progressed, I’ve had several ideas for new features that I could include. At the moment my main emphasis is on getting the game finished to the point I have something I can demo to my peers. These are not in the current scope so rather than allow feature creep to…
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