Apologies for the lack of posts recently, I’ve had to temporarily alter priorities owing to a couple of urgent issues with the day job that need resolving. Falling down the stairs last Wednesday hasn’t exactly helped either. At the time of writing I’d estimate I am about 2 weeks behind schedule and I expect this…
Controls Move — Arrow KeysJump — SpacebarFire — Left CTRL Release Notes Human population now get sick when exposed to virus and can be healed by the nurse with her vaccine. If she gets there too late, they will die. ‘Filled’ drain to stop characters falling in. Increased human population and added more virus clouds.…
Beta version: https://scaryblankpage.com/modules/development-practice/game-jam-2-beta-release/ Fall off the screen and you’re dead! Controls: Move left and right with the arrow keys Jump with Spacebar Fire with left CTRL Release Notes: Story [IGD-106] – Game Jam 2 (Falmouth) [IGD-115] – Create empty 3D project [IGD-116] – Jira-GitHub integration [IGD-123] – Create base Unity project [IGD-124] – Find Wikipedia…
Ideas generated during main game development phase of the Basalt project. Captured here so as not to be forgotten and may be implemented towards the latter stages of development Diseased human breath attack to spread virus Human states: Protected <– Normal –> Infected –> Diseased –> Dead Photo by Egor Myznik on Unsplash
The Reveal The reveal for our second game jam was very different to the first and a big surprise too. I’d expected it to be along the same lines as before: a card and a random phrase or perhaps just a random word as we had for the Unity game jam and the GitHub Game…
This morning I chose to poke my head over the parapet and decided to enter the next Grads In Games Search for a Star contest. It’s open to final year undergraduates and post graduate students alike and covers several different categories including game programming, game art, game animation and VFX. Naturally I opted for programming…
This was always going to be a tough week from a reflection perspective. Not because the topic, version control, was particularly difficult, far from it in fact. The main challenge for me, personally, was always going to be about showing evidence of learning. I’m not the world’s expert in version control but I have used…
Master Code Line is a scaleable strategy for using software control. It scales very well from a team size of one to a team of thousands. As the size of the development team working on a code base increases it becomes ever more important the whole team uses the same strategy to avoid some very…
When I started this blog, I needed to host it somewhere so I resurrected a dormant domain name I bought back in 2015. It was convenient, fitted with what I needed and more importantly available. Over the last few weeks I’ve really fallen in love with the name. It fits with where I am, where…
Performance for the three weeks in Sprint 2 is given in the three charts below followed by the velocity report. Velocity has increased over the last two weeks owing to the game jam and I expect this to drop back slightly to around 25-30 points per week over the next week or so. It is…
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