For my game analysis, I chose World of Tanks from Wargaming, an on-line, multiplayer 1st/3rd person tank battle game, and quite possibly the game I’ve played the most. Game Analysis Game Mechanics This is an on-line game with two teams of 15 players. Each player commands a tank or artillery unity/self propelled gun and they…
This post defines my 90-day goals for the first quarter of 2021. It’s about a month later than I’d have liked owing to illness. To catch up I plan on running a 60-day plan during Q3. The intent is that each 90-day plan will bring me closer to the longterm plan I published here: SMARTer…
At the close of the first week of the second module, Game Development, I’m slightly less than a week behind schedule. I make no excuses — this was somewhat intentional, and for very good reason. Time for a change? For the next three months, my studies will focus on developing a single game and my…
This audit of my technical skills represents a marker in time for where I feel I am as this stage of my development, and at the very beginning of the second module: Game Development. Over the next three months I plan to build on, and add to these skills then replicate this post at the…
Yesterday, Sunday 24th January was the deadline for the 2021 Search for a Star awards. 23:59pm to be precise and I submitted my entry, Beyond, at 23:58pm. This post is a reflection of what I planned, what happened and what could be done differently next time. The brief was surprisingly simple: to develop a game,…
Transcript Hi, I’m Gavin, a student on the MA Indie Game Development course at Falmouth University. My father always used to say “a rut is a grave with the ends kicked in.” The trouble is, I was stuck in that rut. I was doing 100mph down a dead-end road and getting nowhere, fast! It was…
This post defines my 18-month goals which, as of now, will take me to the summer of 2022. These goals are designed to work in harmony and act as a waypoint on the journey to my 3-year and 5-year goals that will take me to the end of 2023 and 2025 respectively. Each goal focuses…
Before trying to articulate my longer term goals I wanted follow Simon Sinek’s lead to reflect on the ‘why’ — Why do I want to run a game development studio? Without doubt, some of the most rewarding software I’ve written isn’t the groundbreaking development of 3G base stations. It isn’t the software I wrote that…
As we’ve now reached the end of the first module, Development Practice, it’s time to look back not only at the past and the path I’ve walked thus far but also to reflect on the future and the journey that lies ahead. In the early years of my other blog, I used to think of…
Sprint 4 was really tough as can be seen on the three burndown charts below. So what happened? No excuses, the day job got in the way. Whereas for the first two thirds of the module I successfully managed the work-course-life balance, the last four weeks were really tough , needing some very difficult prioriy…
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