Module 2 References
This post contains a week-by-week list of references used during this module.
This post contains a week-by-week list of references used during this module.
It’s been very quite here of late. Too quiet. Why? Well, for personal reasons I needed to temporarily postpone my course. Thankfully, the University were very supportive and recommended I apply for an Intermittence — a 12-month break in my studies and then pick up from where I left off. The last year was quite…
A few days ago I received some fantastic news: the application to register my ghost logo and the name ‘ScaryBlankPage’ as a trademark had been successful 🙂 Photo by Matt Howard on Unsplash
Game Overview Swarm! is a shooter game where the player must eradicate a human-mutant species created in an off-world science facility, rescue the scientific and security personnel from the lab and bring those guilty of the atrocity to trial. Failure of the mission will lead to the complete annihilation of the human race as we…
This post is a live document and a repository of my current thoughts on the backstory, characters and plot for the game I am developing called Swarm! Please note the content of this post can and will change over time. It is also very likely the continuity of the story may not be consistent. If…
My reflection on week 3 of module 2 is about a week later than I would have liked. I wanted to wait until I’d achieved my primary goals so I at least had something to showcase, these being: Grey-box prototype of the game world using my own 3d assets Fully functional doors Walkable level Scene…
I first came across the concept of ‘juice’ from watching Martin Jonasson and Petri Purho’s presentation on YouTube and was very keen to try it for myself. To my surprise, it is extremely simple to implement in both Unity 3D and Unreal Engine 4 (UE4). Presumably this is also true for other game engines although…
…and other things. Opening a door (or window, or crate, or locker etc.) is a very simple concept: Character approaches door, character triggers door, door opens. Where it gets interesting is when we consider different types of door. A hinged door that rotates about a pivot point needs a different implementation to, say, a sliding…
A deeper look in to Game Design set a new datum. The mini ideation projects from the previous module were fun to work on and I was pleased with the results but they were only ever a starting point. They were the stake in the ground that served as a marker for my ability at…
Game Name: Swarm TL;DR You are trapped in an off-world research lab. Most of the scientists are dead, killed by an escaped ‘experiment’. Your mission: locate survivors and get out, fast! Game Mechanics You are an elite, no nonsense, special forces hero who gets the job done. You must explore the research facility to locate…